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Heal[]

This skill is the standard healing skill for clerics, it may heal any friendly target for an amount of HP, depending on the tier of the skill. This skill may be cast every 3 seconds (unless empowered, +5 will make it every 2.1 seconds).

Tier Level req. Heal Amount SP usage +5 Heal Increase +5 SP Decrease
Heal1
1 3 110 7 +55 -3
Heal2
2 9 190 16 +95 -8
Heal3
3 15 270 28 +135 -14
Heal4
4 21 390 41 +195 -20
Heal5
5 27 500 57 +250 -28
Heal6
6 33 610 74 +305 -37
Heal7
7 39 720 88 +360 -44
Heal8
8 45 840 102 +420 -51
Heal9
9 51 950 119 +475 -59
Heal10
10 57 1100 135 +550 -67
Heal11
11 63 1200 151 +600 -75
Heal12
12 69 1400 169 +700 -84
Heal13
13 75 1500 187 +750 -93
Heal14
14 81 1600 215 +800 -115
Heal15
15 87 1800 247 +900 -143
Heal16
16 93 1900 284 +950 -169
Heal17
17 99 2000 294 +1000 -175
Heal18
18 103 (Guardian) 2150 339 +1075 -190
Heal19
19 108 (Guardian) 2300 389 +1150 -205
Heal20
20 113 (Guardian) 2450 440 +1225 -220

Bash[]

This skill is the basic damage skill for Clerics. This skill may be used every 6 seconds (unless empowered, +5 will make it every 4.2 seconds).

Tier Level req. Bonus Damage SP usage +5 Damage Increase +5 SP Decrease
Bash1
1 5 43~50 9 +22 -4
Bash2
2 13 125~143 24 +60 -12
Bash3
3 21 294~326 47 +119 -23
Bash4
4 29 375~418 58 +151 -26
Bash5
5 37 582~649 88 +235 -44
Bash6
6 45 792~882 118 +320 -58
Bash7
7 53 995~1110 145 +402 -72
Bash8
8 61 1216~1356 174 +492 -86
Bash9
9 69 1326~1478 186 +536 -92
Bash10
10 77 1587~1769 218 +642 -108
Bash11
11 85 1968~2193 279 +867 -134
Bash12
12 93 2263~2522 286 +1170 -166
Bash13
13 100 (Holyknight) 2603~2901 366 +1404 -206
Bash14
14 105 (HolyKnight) 2993~3336 468 +1685 -255
Bash15
15 110 (HolyKnight) 3442~3836 570 +2022 -305
Bash16
16 115 (HolyKnight) 3958~4412 673 +2426 -354

Protect[]

This skill provides a physical damage and defense increase for a clerics party for an hour (unless empowered, +5 will make it last an extra 3 seconds), the amounts of added stats is based on the tier of the skill. Each additional member of the party increases the buffs effectiveness by 15%, for a maximum of 60% with a full party. This skill may be cast every 3 seconds (unless empowered, +5 will make this every 2.1 seconds).

Tier Level req. Damage Increase Defense Increase SP Usage +5 SP Decrease
Protect1
1 11 14 10 30 -15
Protect2
2 21 24 19 59 -29
Protect3
3 31 39 34 95 -47
Protect4
4 41 54 49 131 -65
Protect5
5 51 70 64 168 -84
Protect6
6 61 86 80 204 -102
Protect7
7 71 107 98 246 -123
Protect8
8 81 175 150 283 -152
Protect9
9 91 270 300 293 -173
Protect10
10 101 (Holyknight) 365 315 337 -193
Protect11
11 104 (Holyknight) 400 330 387 -213
Protect12
12 107 (Holyknight) 435 360 438 -233
Protect13
13 110 (Holyknight) 470 390 488 -253
Protect14
14 113 (Holyknight) 505 420 539 -273

Resist[]

This skill provides a magical damage and defense increase for a clerics party for an hour (unless empowered, +5 will make it last an extra 5 seconds), the amounts of added stats is based on the tier of the skill. Each additional member of the party increases the buffs effectiveness by 15%, for a maximum of 60% with a full party. This skill may be cast every 6 seconds (unless empowered, +5 will make this every 2.4 seconds).

Tier Level req. M.Dmg Increase M.Def Increase SP Usage +5 SP Decrease
Resist1
1 17 11 11 46 -23
Resist2
2 29 25 24 87 -43
Resist3
3 41 41 39 131 -65
Resist4
4 53 58 53 174 -87
Resist5
5 65 77 70 221 -110
Resist6
6 77 99 88 270 -135
Resist7
7 89 122 106 311 -167
Resist8
8 101 200 158 321 -177
Resist9
9 105 278 210 370 -187
Resist10
10 109 310 262 418 -197
Resist11
11 114 360 314 466 -207

Invincible[]

This skill casts a protective buff on a friendly target that prevents them from taking damage based on the tier of the skill for 10 seconds (unless empowered, +5 will increase this to 17.5 seconds). This skill may be used every 2 minutes (unless empowered +5 will increase this to every 1 minute 54.6 seconds).

Tier Level req. Blocked Damage SP Usage +5 SP Decrease
Invincible1
1 20 1040 41 -20
Invincible2
2 28 1352 63 -31
Invincible3
3 36 1690 84 -42
Invincible4
4 44 2028 106 -53
Invincible5
5 52 2332 128 -64
Invincible6
6 60 2682 150 -75
Invincible7
7 68 3082 175 -87
Invincible8
8 76 3547 199 -99
Invincible9
9 84 4079 229 -123
Invincible10
10 92 4611 233 -133
Invincible111
11 100 5143 260 -143
Invincible12
12 108 5657 287 -153

Cure[]

This skill can cure poison, bleeding, illness, decay, and other damage-over-time debuffs casted on the target, the tier of debuffs able to be removed are based on tier of the skill itself. This skill may be used every 3 seconds (unless empowered, +5 will increase this to every 2.1 seconds).

Tier Level req. Tier of Debuffs Removable SP Usage +5 SP Decrease
Cure1
1 20 1 & 2 34 -17
Cure2
2 40 1, 2, & 3 80 -40
Cure3
3 60 1, 2, 3, & 4 125 -62

Revive[]

This skill can revive a dead player with 50% of their HP and SP regained. This skill may be used every 30 seconds (unless empowered, +5 will increase this to every 21 seconds).

Tier level req. SP Usage +5 SP Decrease
Revive1
1                20                              41                                 -20                                  

Restore[]

This skill is a heal-over-time skill, it heals the target for a determined amount of HP based on the tier of the skill every 1.2 seconds for 15 seconds (unless empowered, +5 will increase this to 20 seconds). This skill takes .5 seconds to cast and may be used every 5 seconds (unless empowered, +5 will increase this to every 3.5 seconds).

Tier Level req. Heal Amount SP Usage +5 SP Decrease
Restore1
1 25 35 34 -16
Restore2
2 31 43 44 -22
Restore3
3 37 54 55 -27
Restore4
4 43 62 65 -32
Restore5
5 49 71 75 -37
Restore6
6 55 80 85 -42
Restore7
7 61 89 96 -48
Restore8
8 67 99 107 -53
Restore9
9 73 107 119 -59
Restore10
10 79 117 131 -65
Restore11
11 85 126 150 -81
Restore12
12 91 134 173 -100
Restore13
13 101 156 179 -110
Restore14
14 105 178 202 -120
Restore15
15 109 200 225 -130
Restore16
16 113 222 249 -140

Immune[]

This skill is a cast-able buff that increases the targets resistance to illness and poison by an amount dependent on the tier of the skill for 1 hour (unless empowered, +5 will increase this by 3 seconds). This skill may be cast every 3 seconds (unless empowered, +5 will increase this to every 2.1 seconds).

Tier Level req Resistance % SP Usage +5 SP Decrease
Immune1
1 31 10% 95 -47
Immune2
2 49 15% 160 -80
Immune3
3 67 20% 230 -115
Immune4
4 85 25% 265 -143
Immune5
5 100 30% 274 -158
Immune6
6 108 35% 309 -173
Immune7
7 113 40% 345 -188

Stoneskin[]

This skill is a castable buff on your character only, it increases your shields block rate by an amount determined by the tier of the skill for 1 hour (unless empowered, +5 will increase this by 1.5 seconds). This skill can be cast every 3 seconds (unless empowered, +5 will increase this to every 2.1 seconds).

Tier Level req. Block Rate Increase SP Usage +5 SP Decrease
Stoneskin1
1 37 1% 117 -58
Stoneskin2
2 51 2% 168 -84
Stoneskin3
3 65 3% 221 -110
Stoneskin4
4 79 4% 279 -139
Stoneskin5
5 93 5% 289 -154
Stoneskin6
6 100 6% 326 -169
Stoneskin7
7 108 7% 364 -184
Stoneskin8
8 113 8% 402 -199

Trip[]

This skill is another basic damage skill for clerics, a hammer is required to use this skill. This skill may be used every 15 seconds (unless empowered, +5 will increase this to every 10.5 seconds).

Tier Level req. Bonus Damage SP Usage +5 Damage Increase +5 SP Decrease
Trip1 1 40 723~804 96 +78 -48
Trip2 2 49 975~1086 99 +114 -49
Trip3 3 58 1230~1371 115 +159 -57
Trip4 4 67 1493~1663 131 +218 -65
Trip5 5 76 1965~2189 150 +293 -74
Trip6 6 85 2436~2715 172 +390 -92
Trip7 7 94 2924~3258 198 +513 -107
Trip8 8 103 3508~3909 205 +671 -122
Trip9 9 107 4210~4691 236 +873 -137
Trip10 10 110 5052~5629 267 +1131 -152
Trip11 11 114 6063~6755 298 +1462 -167

Bleed[]

This skill is another basic damage skill for clerics, a mace is required to use this skill. This skill may be used every 15 seconds (unless empowered, +5 will increase this to every 10.5 seconds).

Tier Level req. Bonus Damage SP Usage +5 Damage Increase +5 SP Decrease
Bleed1 1 40 591~658 96 +78 -40
Bleed2 2 49 797~888 102 +114 -50
Bleed3 3 58 1006~1121 121 +159 -60
Bleed4 4 67 1221~1360 142 +218 -70
Bleed5 5 76 1607~1790 165 +293 -82
Bleed6 6 85 1992~2220 190 +390 -102
Bleed7 7 94 2391~2664 218 +513 -117
Bleed8 8 103 2869~3197 226 +671 -132
Bleed9 9 107 3443~3836 260 +873 -147
Bleed10 10 110 4131~4603 294 +1131 -162
Bleed11 11 114 4957~5524 328 +1462 -177

Rejuvenate[]

This skill is a more powerful standard heal, it may heal any friendly target for a specific value of HP depending on the tier of the skill, the skill may be used every 10 seconds (unless empowered, +5 will increase this to every 7 seconds).

Tier Level req. Heal Amount SP Usage +5 Heal Increase +5 SP Decrease
Rejuvinate1 1 41 1200 114 +600 -57
Rejuvinate2 2 47 1400 133 +700 -66
Rejuvinate3 3 53 1600 152 +800 -76
Rejuvinate4 4 59 1800 172 +900 -86
Rejuvinate5 5 65 2000 193 +1000 -96
Rejuvinate6 6 71 2200 215 +1100 -107
Rejuvinate7 7 77 2400 237 +1200 -118
Rejuvinate8 8 83 2600 273 +1300 -146
Rejuvinate9 9 89 2900 313 +1450 -181
Rejuvinate10 10 95 3100 360 +1550 -191
Rejuvinate11 11 101 (Guardian) 3250 373 +1570 -201
Rejuvinate12 12 105 (Guardian) 3400 429 +1590 -211
Rejuvinate13 13 109 (Guardian) 3550 485 +1610 -221
Rejuvinate14 14 113 (Guardian) 3700 541 +1630 -231

Endure[]

This skill may be cast onto any friendly target, and increase their HP and SP by a specific amount based on the tier of the skill for 1 hour (unless empowered, +5 will increase this to 1 hour 3 seconds). This skill may be used every 3 seconds (unless empowered, +5 will increase this to every 2.1 seconds).

Tier Level req. HP Increase SP Increase SP Usage +5 SP Decrease
Endure1 1 47 410 390 153 -76
Endure2 2 59 520 490 196 -98
Endure3 3 71 650 620 246 -123
Endure4 4 83 780 740 283 -153
Endure5 5 95 920 860 325 -189
Endure6 6 100 (Holyknight) 1040 980 374 -209
Endure7 7 104 (Holyknight) 1180 1100 430 -229
Endure8 8 108 (Holyknight) 1310 1230 445 -249
Endure9 9 112 (Holyknight) 1440 1350 512 -269

Recover[]

This skill casts a healing aura around a cleric, and heals their party members for a determined amount based on the tier of the skill within a range of 7 meters of the cleric. This skill may be used every 30 seconds (unless empowered, +5 will increase this to every 21 seconds).

Tier Level req. Heal Amount SP Usage +5 SP Decrease
Recover1 1 60 800 -94
Recover2 2 66 900 211 -105
Recover3 3 72 1000 234 -117
Recover4 4 78 1100 257 -128
Recover5 5 84 1200 296 -159
Recover6 6 90 1300 340 -174
Recover7 7 96 1400 391 -189
Recover8 8 102 1500 405 -204
Recover9 9 108 1600 465 -219
Recover10 10 114 1700 526 -234

Sacrifice[]

This skill may be cast on a cleric who is using the skill only, this skill grants a HP and SP recovery upon the clerics death to the remaining party members based on the tier of the skill for 1 hour (unless empowered, +5 increases this to 1 hour 3 seconds). This skill may be used every 1 minute (unless empowered, +5 increases this to every 42 seconds).

Tier Level req. HP/SP Recovery SP Usage +5 SP Decrease
Sacrifice1 1 60 50% 251 -125
Sacrifice2 2 67 55% 287 -143
Sacrifice3 3 74 60% 322 -161
Sacrifice4 4 81 65% 370 -200
Sacrifice5 5 88 70% 426 -248
Sacrifice6 6 95 75% 441 -263
Sacrifice7 7 102 80% 507 -278
Sacrifice8 8 109 85% 583 -293

Quicken[]

This skill allows a cleric to ignore the cooltime on their next skill cast, allowing for immediate re-casting of the skill. This skill may be used every 4 minutes (unless empowered, +5 will increase this to every 2 minutes 48 seconds).

Tier Level SP Usage +5 SP Decrease
Quicken1 1 60 172 -86

Invigorate[]

This skill is a selected area AoE skill, casting a recovery buff on all friendly party members within the area selected. The recovery buff heals HP based on the tier of the skill every 1.2 seconds for 16 seconds (unless empowered, +5 will increase this to 19 seconds). This skill may be cast every 7 seconds (unless empowered, +5 will increase this to every 4.9 seconds).

Tier Level req. Heal Amount SP Usage +5 SP Decrease
Invigorate1 1 79 117 226 -113
Invigorate2 2 85 126 260 -140
Invigorate3 3 91 134 299 -155
Invigorate4 4 97 156 344 -170
Invigorate5 5 103 178 356 -185
Invigorate6 6 109 200 409 -200
Invigorate7 7 115 222 462 -215

Awaken[]

This skill casts a healing aura around a cleric, and heals their party members for a determined amount based on the tier of the skill within a range of 7 meters of the cleric. This skill may be used every 9 seconds (unless empowered, +5 will increase this to every 6.3 seconds).

Tier Level req. Heal Amount SP Usage +5 SP Decrease
Awaken1 1 85 800 341 -170
Awaken2 2 91 900 353 -190
Awaken3 3 97 1000 406 -210
Awaken4 4 103 1100 467 -230
Awaken5 5 109 1200 537 -250
Awaken6 6 115 1300 617 -270

Mighty Chop[]

This skill is another basic damage skill for clerics, a mace is required to use this skill. This skill may be used every 30 seconds (unless empowered, +5 will increase this to every 21 seconds).

Tier Level req. Bonus Damage SP Usage +5 Damage Increase +5 SP Decrease
MightyChop1 1 95 2291~2749 490 +702 -196
MightyChop2 2 99 2520~3024 665 +772 -266

Mighty Punch[]

This skill is another basic damage skill for clerics, a hammer is required to use this skill. This skill may be used every 30 seconds (unless empowered, +5 will increase this to every 21 seconds).

Tier Level req. Bonus Damage SP Usage +5 Damage Increase +5 SP Decrease
MightyPunch1 1 95 2578~3093 525 +790 -210
MightyPunch2 2 99 2835~3403 693 +869 -277

Silence[]

This skill casts a silence debuff on the target for 4 seconds (unless empowered, +5 will increase this to 6 seconds) that prevents the target from casting any skills. This skill may be used every 30 seconds (unless empowered, +5 will increase this to every 21 seconds).

Tier Level req. Bonus Damage SP Usage +5 Damage Increase +5 SP Decrease
Silence1 1 95 482~568 258 +246 -129

Extinguish[]

This skill is a selected target AoE skill that deals low damage to all targets in range of the area and reduces their strength for 15 seconds (unless empowered, +5 will increase this to 22.5 seconds). This skill may used every 10 seconds (unless empowered, +5 will increase this to every 7 seconds).

Tier Level req. Bonus Damage Strength Decrease SP Usage +5 Damage Increase +5 SP Decrease
Extinguish1 1 100 590~695 183 457 +228 -228
Extinguish2 2 105 731~861 195 525 +448 -283
Extinguish3 3 110 907~1068 207 604 +605 -351
Extinguish4 4 115 1125~1324 218 695 +817 -435

Benediction[]

This skill is the final basic damage skill for clerics, and is available to both HolyKnights and Guardians. This skill may be used every 1 minute 20 seconds (unless empowered, +5 will increase this to every 56 seconds).

Tier Level req. Bonus Damage SP Usage +5 Damage Increase +5 SP Decrease
Benediction1 1 100 3257~4004 595 +1211 -238

Purification (HolyKnight Only)[]

This skill requires that a mace is being used. This skill is a selected target AoE skill and randomly removes a buff from each target within the selected area. This skill may be used every 2 minutes (unless empowered, +5 will increase this to every 1 minute 24 seconds).

Tier Level req. SP Usage +5 SP Decrease
Purification1 1 100 630 -252

Dispel Purge (HolyKnight Only)[]

This skill requires that a mace is being used. This skill removes all of the targets buffs. This skill may be used every 3 minutes (unless empowered, +5 will increase this to every 2 minutes, 6 seconds).

Tier Level req. SP Usage +5 SP Decrease
DispelPurge1 1 100 595 -238

Deadly Blessing (HolyKnight Only)[]

This skill requires that a mace is being used. This skill casts a buff on any friendly target, increasing their critical rate to 100% for 10 seconds. This skill may be used every 1 minutes (unless empowered, +5 will increase this to every 48 seconds).

Tier Level req. SP Usage +5 SP Decrease
DeadlyBlessing1 1 100 665 -266

God's Benevolence (HolyKnight Only)[]

This skill drops a holy cross from the sky, knocking back all targets within range and dealing magical damage to them. The cross pulsates a healing aura along with a damage increasing buff for all party members within range of the cross, the cross stays on the field for x seconds. This skill may be used every 35 seconds (unless empowered, +5 will increase this to every 24.5 seconds).

Tier Level Req. Bonus M.Damage SP Usage +5 M.Damage Increase +5 SP Decrease
GodsBenevolence1 1 110 5368~6702 966 +1508 -483

Dispel Field (Guardian Only)[]

This skill requires that a hammer is being used. This skill randomly removes a debuff that was casted on you, it cures a larger variety of debuffs than the standard cure does. This skill may be used every 1 minute 10 seconds (unless empowered, +5 will increase this to every 49 seconds).

Tier Level req. SP Usage +5 SP Decrease
DispelField1 1 100 630 -252

Dispel Pillar (Guardian Only)[]

This skill requires that a hammer is being used. This skill removes all of friendly targets debuffs and can remove higher tier debuffs than the standard cure can. This skill may be used every 5 minutes (unless empowered, +5 will increase this to every 3 minutes, 30 seconds).

Tier Level req SP Usage +5 SP Decrease
DispelPillar1 1 100 595 -238

Rebirth (Guardian Only)[]

This skill requires that a hammer is being used. This skill casts a rebirth buff onto a friendly target, the buff lasts for 5 minutes and automatically revives the player upon death with a specific amount of HP remaining based on the tier of the skill. This skill may be cast every 1 minute 20 seconds (unless empowered, +5 will increase this to every 56 seconds).

Tier Level req. Healed HP SP Usage +5 SP Decrease
Rebirth1 1 100 20% 490 -196
Rebirth2 2 105 25% 525 -210
Rebirth3 3 110 40% 560 -224
Rebirth4 4 115 50% 595 -238

Saint's Protection (Guardian Only)[]

This skill casts a holy shield around the caster that blocks damage for friendly targets within the shield area. This skill may be cast every 25 seconds (unless empowered, +5 will increase this to every 17.5 seconds).

Tier Level req. SP Usage +5 SP Decrease
SaintsProtection1 1 110 732 -366
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